Vreakout is a subscription-based Canadian EdTech company that creates virtual reality rooms full of puzzles and challenges that requires students to use the concept they have learned to overcome and finally, escapes. Vreakout engages students in various means, such as by reading a short text, watching, listening to the surrounding, interacting and problem-solving.
Rooms are presented in a Virtual Reality environment with the partnership with Oculus Go. The remote controller with the VR headset allows students to interact with the environment as if the room is real. Rooms are filled with puzzles and clues that will guide the students to the final key code that is needed to open the exit door. |
Key Concepts
Game-Based Learning
It is a powerful content delivery mechanism that can help students to learn and demonstrate with engagement, motivation, and sense of achievement. With Vreakout, students ultimate goal is to escape the room with fellow students as they complete the puzzle and challenges presented to them. |
Virtual Reality
Vreakout uses VR environment which gives the real sensation of being in a room full of clues that need to be solved for students to break free. The real-world like environment generates an emotional reaction to the learning experience. |
Collaboration
Students are usually grouped when entering the Vreakout rooms. Students will have to share and collaborate on overcoming obstacles. This generates a collaborative learning environment which is essential for an active learning environment. |
Demonstration
In Vreakout, students will be given an opportunity to learn and demonstrate the concepts that they have learned in a classroom even without knowing. Display of learning is a crucial component for long-term education. |
Customization
The Vreakout program comes with numbers of premade questions/ challenges ranging from Mathematics, Science, History, Biology, and English. However, the program also offers customization of these questions from teachers, which will allow them to put in items that better suits the need of the class. |
Problem-solving
The concept of escape room focuses on teaching participants about problem-solving skills. With bits of clues from the place, it is a group of students responsibility to decide how this clue will help them escape the room. Students will also determine what concept that they have learned to use to answer the challenge. |
Benefits of Escape room
Educational escape room can have numbers of different benefits for students. The nature of the game requires students to use their critical thinking skill with problem-solving skills to collaborate for the end goal (to break out). Escape rooms allow students to develop these valuable traits. Teachers can also adapt any subject matter to the game to arouse intrigue.
According to the study done by Kinio, Anna Eva, et al (2018) in higher education sector, "83% of participants stated that the experience motivated them to prepare beforehand and believed that the experience consolidated the knowledge that they had read.". Escape room in education has a great room enhancing students learning. Find more about the benefits by clicking here |
Example of a Room
Not an actual footage of the room. Rooms will be similar to what is shown above.
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One of the room we have created with our excellent team takes place in the period of ancient Greece. Group of students is trapped in a room that was once a famous philosopher’s workroom. Students will need previous knowledge on Pythagoras theorem before entering the room. As students explore the room, they will find clues that will lead them to the next one. Students will be using the skills they have learned to progress. They will also interact with short readings like that from Greek Mythology and lot others, which will be great opportunity to teach students about mythology. The teacher can decide to put a time limit for the extra challenge if they wish. Teachers are also given numerous reflection questions as a perfect closure to the class.
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