REFlection
Assignment 3 has been definitely a learning journey for me. I tried focusing on creating a new venture to experience the process of being a real entrepreneur. When I first thought of VR escape room for the educational purpose, I immediately decided to go with the idea to see where the idea will eventually lead me to. First thing I have learned about being an entrepreneur is that I had to plan out everything carefully. Having an idea is only a beginning, and when I started working on the venture plan itself, I was bogged down by many questions and challenges. To state some, I had problems on things like who will be the perfect person to carry out this plan (team members)?, How can I convince the investors that my venture is worth their money and time? What would my product actually look in a school if it was produced?, and How can I keep the business to continue to grow after creating our first product? I tried answering it myself, but it seemed to over complicate the general idea I had initially.
As this is my first attempt in creating a venture, I do see many areas that need to be improved. One important thing I learned while pursuing the creation of Vreakout was the importance of the team. Even though I might be the founder of an idea, without the best team, the idea will only remain as an idea. With each team member specializing in a particular field necessary for the venture, they become as important as the founder and the CEO. They will be the ones to answer the question that I might have and provide a valuable solution to the problem. I feel that trustworthy team members are the one that can add real value to a new idea. I also think that as an entrepreneur, I must make connections and to find that perfect member to plan and launch a product.
The idea for Vreakout came to me just as I was researching some existing EdTech ventures. I have always been a great fan of escape rooms from couple years ago. My first experience of my early success of escaping had me hooked ever since. In this first room that I went in with 4 other individuals, where we were always talking, sharing ideas, trying new things, and we were overcoming each challenge as it came. That feeling of using the last passcode to open the final exit door was quite memorable. I wanted to create the same experience for my students, the joy of collaborating and problem- solving to meet the end goal together. What I also like about the escape room is that it provides immediate feedback. If I know that the pass-code that I used didn’t open the door, I must have done something wrong in the process. So, this allows me to go back and to try it again. This is why I decided on creating Vreakout. It is hard to bring the group of students to an escape room facility, so why not bring it to them with the help of VR? Besides, why not make the room educational by putting challenges that need to be solved using the whatever concepts they have learned in class? Even better, why not put educational material inside the game as they will have to learn a concept to overcome a specific challenge?
This is how Vreakout starting taking its shape.
As this is my first attempt in creating a venture, I do see many areas that need to be improved. One important thing I learned while pursuing the creation of Vreakout was the importance of the team. Even though I might be the founder of an idea, without the best team, the idea will only remain as an idea. With each team member specializing in a particular field necessary for the venture, they become as important as the founder and the CEO. They will be the ones to answer the question that I might have and provide a valuable solution to the problem. I feel that trustworthy team members are the one that can add real value to a new idea. I also think that as an entrepreneur, I must make connections and to find that perfect member to plan and launch a product.
The idea for Vreakout came to me just as I was researching some existing EdTech ventures. I have always been a great fan of escape rooms from couple years ago. My first experience of my early success of escaping had me hooked ever since. In this first room that I went in with 4 other individuals, where we were always talking, sharing ideas, trying new things, and we were overcoming each challenge as it came. That feeling of using the last passcode to open the final exit door was quite memorable. I wanted to create the same experience for my students, the joy of collaborating and problem- solving to meet the end goal together. What I also like about the escape room is that it provides immediate feedback. If I know that the pass-code that I used didn’t open the door, I must have done something wrong in the process. So, this allows me to go back and to try it again. This is why I decided on creating Vreakout. It is hard to bring the group of students to an escape room facility, so why not bring it to them with the help of VR? Besides, why not make the room educational by putting challenges that need to be solved using the whatever concepts they have learned in class? Even better, why not put educational material inside the game as they will have to learn a concept to overcome a specific challenge?
This is how Vreakout starting taking its shape.