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Adkins, Sam S. “The 2018-2023 Global Game-Based Learning Market.” Metaari Advanced Learning Technology Research, 10 July 2018, seriousplayconf.com/wp-content/uploads/2018/07/Metaari_2018-2023_Global_Game-based_Learning_Market_Executive_Overview.pdf.
Archaeology3D, director. YouTube. YouTube, YouTube, 1 Dec. 2015, www.youtube.com/watch?v=JMSnB1odz8w.
Badich, Nick. “How Virtual Reality Will Change How We Learn and How We Teach.” Adobe Blog, 5 Jan. 2018, theblog.adobe.com/virtual-reality-will-change-learn-teach/.
“Breakout EDU Digital.” Breakout EDU, www.breakoutedu.com/digital/.
“Educational Escape Rooms: Benefits, Examples, & More!” Dig-It! Games, 7 June 2018, dig-itgames.com/educational-escape-rooms-in-the-classroom/.
“Game Based Learning.” A1: Mobile Assisted Language Learning | ETEC565M, 19 Oct. 2019, virtual.educ.ubc.ca/wp/etec522/2018/11/13/game-based-learning-5/.
Kinio, Anna Eva, et al. "Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education." Journal of surgical education (2018).
Nguyen, Tien. “Chemistry Education Moves from Classroom to Escape Room.” CEN RSS, American Chemical Society, 7 May 2018, cen.acs.org/education/k12-education/Chemistry-education-moves-classroom-escape/96/i19.
Research and Market. “Future of Global Digital Reality Market, Forecast to 2021 - VR Application in the Manufacturing Sector Is Projected to Increase by 98.9% Between 2017 and 2021.” PR Newswire: News Distribution, Targeting and Monitoring, 21 Sept. 2018, www.prnewswire.com/news-releases/future-of-global-digital-reality-market-forecast-to-2021---vr-application-in-the-manufacturing-sector-is-projected-to-increase-by-98-9-between-2017-and-2021--300716802.html.
“Virtual Reality in Education Sector Market Booming at a CAGR of 59.14% by 2022.” Press Release - Digital Journal, www.digitaljournal.com/pr/3886598.
“Why Educational Escape Rooms Will Benefit Students In the Long Run.” Brainy Actz SoCal, 31 July 2017, brainyactzsocal.com/educational-escape-rooms-will-benefit-students-long-run/.
Wiemker, Markus, Errol Elumir, and Adam Clare. "Escape Room Games." Game Based Learning 55 (2015).